Woodsball is a game of strategy and the balance of power. It is a game that carries it’s own ethos among it’s players. A team is driven by victory or crushed by defeat.

(As a commander) You must analyze the game and know the factors that determine victory or defeat.

There are five factors that encompass the Art of Woodsball. They are ethos, nature, terrain, command, discipline.

Ethos is the vision for the game, the core values. It is also a faith or belief in the abilities of the commander and his personal ethos. If the players believe in the commander and his vision for the team, and their core values line up with the commander they will play hard for him and give him their best. If the team is behind their commander he will have a strong ethos(His team will believe in his abilities).

Nature includes the weather. It governs the heat, the cold. It is also the seasons.

Terrain encompasses the far or near. It is the high or low ground. The easy or hard land to go through.

The commander has these traits: Wisdom, honor, credibility, courage and discipline.

Discipline encompasses team structure, organization, the ethos of the commander and team logistics.

Any commander that understands these five factors will have a successful team. Although, if there is a commander that does not understand these five factors, he will not be victorious.

When making comparrisons between teams ask yourself this:

  • Which commander has the best ethos?
  • Which commander has better skill?
  • Who has taken advantage of nature and terrain?
  • Who has implemented better discipline?
  • Whose players are stronger?
  • Whose squad leaders are better trained?
  • Who has clearer rewards and goals for their team?

If you can answer these you will know who will be victorious in any given game.

After you ask yourself these questions put them into effect using strategic power. Strategic power is using the tactical imbalance of power on the game field to your advantage.

Woodsball is about keeping your opponent guessing. Do not let them figure you out. For example if you have a very strong and capable team, pretend like you are not strong and capable. When you are committed to a game plan and know where to order your team to go, pretend like you are not committed to a plan at all. When you are close to your objective, make it seem like you are far away. When you are far away from your objective, make it seem like you are nearby.

Offer bait to entice the opposing force. Create disorder in their team and then take them.

If their team is large in number, then prepare for them. If they are strong, avoid them.

If the other team is easily angered, agrivate them. Be respectful and reverential to inflate their arrogance.

If they are well rested, make them run and wear them out.

If they are united cause them to be separated.

Attack the other team where they are unprepared. Move forward where they least expect it.

This is how you will be victorious but your tactics cannot be revealed beforehand.

As a commander, if you find little reasons to expect victory you will not be victorious. On the other hand, if you have calculated that many factors are in your favor than you will be victorious.

This is how a commander should build the foundations of his woodsball team.