Ten Man Team Strategies
This info may be useful if you plan to attend a SPPL tournament game. If you don’t know what that is, then here’s a link. SPPL Tournament
The first thing to remember is, since you have ten people, NO ONE EVER GOES ALONE. If you are at a SPPL game, it may be a good idea to have 3 teams of 3 and a sniper who is the commander. The commander needs to stay out of the frontlines. The teams need to stay within 30 seconds running of each other, in case backup is required. The sniper needs high ground for the obvious reason that a snipers best friend is high ground, and also so the commander can survey the battlefield.
If you have radios at an SPPL (and if you’re there, you probably do), or any other game really, the most important thing to remember is always know how many enemies are left. You may end up playing defensive with 5 people because you think they have 8 but really have 2. Each squad should have a squad leader, and whenever someone gets taken out on the OTHER team, he should say “Add one”. If one of YOUR team is taken out, say “Subtract one”. The commander should keep a tally of how many are left on each team, and can change strategy accordingly.
If you are not at an actual SPPL game, just a ten man ELIMINATION game (not CTF), it is a valid strategy to keep your entire group together. Have your team appoint a point man who leads the way, and have the others spread out in a wedge and have one center man back for a quick flanking maneuver, like so.
* * * * * * * * * *
This way, when an OPFOR (opposing force) is encountered, the back man can run out to the oppurtune side and take the two other people off the end of the wedge on that side, creating a quick, 3-man flanking unit while the rest of the team provides cover fire.
OPFOR * * * * * (Flanking unit, back man and two men from right side) * * * * *
This ten man tactic should be enough to overcome any force you come along (unless they do the same thing).
A tactic that can be used with two or three man teams is to have one act as a decoy and spook the ambush. Let one man present himself as an obvious target, but the secret is to not be an easy target. Be as obvious as you want, but leave yourself an out. Master the art of forcing them to fire early. When they fire, get behind cover, and the majority of paintballers will get tunnel vision and keep firing at him, while the other man/men circle around. When your flankers get to position, have them fire on the OPFOR. When they turn to engage the flankers, the flankers drop behind cover, while the decoy resumes firing. Alternate firing between your flankers and decoy. This technique is called shadowboxing. It allows you to keep your numbers hidden and eliminate many while losing few. Navy SEALs use this technique.
For a ten man CTF, a good strategy is to keep three players on defense. Have five go up the left, and two men up the right (or vice versa), and have the five man team overwhelm the defense, grab the flag, and circle around to the rear of the opposition engaged in combat with your two other players. Shadowbox them, and come back and hang the flag.